Marcé is not only inspired by the visual appeal of games such as Tangram, but finds in them a compelling metaphor: games, like life, have 'a system, an order and a set of rules'. This seems a rather good metaphor on which to base a series of lively but measured paintings in a rich tapestry of colours (such as Diadem 3, pictured). But life rarely follows a rigid pattern, which is why you'll also find two floor pieces, Flow 1 and Flow 2. Made up of various geometric shapes slotted together, these can be rearranged by the viewer, according to a series of nearby diagrams.